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Description: For those of you who don t know, mip-mapping is a form of anti-aliasing that is used in many 3D rendering engines. It prevents the well-known interference pattern that occurs on detailed textures, known as the moir?pattern . This happens because when the texture is far enough away, there are more texels (texture pixels) then there are pixels to be rendered on the screen. This means that some texels get skipped over, and visual information is lost.
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Size: 3443 |
Author: Archen |
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Description: 著名的flash 3d引擎 away 3d的源代码
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Size: 322190 |
Author: dwedw |
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Description: FLash 三维教程的源码,采用away 3d
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Size: 761904 |
Author: dwedw |
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Description: Visual C++冒险游戏程序设计(附书CD) 【原出版社】 Softbank Publishing,Inc. 【作者】 (日)坂本千寻 【译者】 博硕文化 【丛书名】 游戏编程大师系列 【出版社】 中国铁道出版社-Visual C adventure game programming (on CD) original publishers-- Softbank Publishing, Inc.. Author (Japan) Sakamoto Spirited Away [translator-- Bo shek Cultural Series game programming-- from the Masters Series Press-- China Railway Pre
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Size: 28652544 |
Author: 张毅 |
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Description: For those of you who don t know, mip-mapping is a form of anti-aliasing that is used in many 3D rendering engines. It prevents the well-known interference pattern that occurs on detailed textures, known as the moir?pattern . This happens because when the texture is far enough away, there are more texels (texture pixels) then there are pixels to be rendered on the screen. This means that some texels get skipped over, and visual information is lost. -For those of you who don t know, mip-mapping is a form of anti-aliasing that is used in many 3D rendering engines. It prevents the well-known interference pattern that occurs on detailed textures, known as the moir? Pattern. This happens because when the texture is far enough away, there are more texels (texture pixels) then there are pixels to be rendered on the screen. This means that some texels get skipped over, and visual information is lost.
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Size: 3072 |
Author: Archen |
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Description: 手机中3d的应用,这里提供一个小例子,希望对大家有用,也拿走看看吧-3d cell phone applications, provide a small example here, in the hope that useful to everybody, but also to see it taken away
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Size: 217088 |
Author: 王辉 |
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Description: 著名的flash 3d引擎 away 3d的源代码-The famous flash 3d engine source code away 3d
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Size: 321536 |
Author: dwedw |
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Description: FLash 三维教程的源码,采用away 3d-FLash source of three-dimensional curriculum using away 3d
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Size: 761856 |
Author: dwedw |
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Description: Pretty cool 3D lower level AI simulator. There is a food chain. The low creatures eat the stationary food, the high creatures eat the low creatures. Once a pair mates , the mother carries eggs with her for a while. Once a counter is reached, the eggs hatch. This counter varries with genetics. When a pair mates, the child s DNA is composed of 40 mother s genes, 40 father s and 20 random. The genes contain information that controls the creatures behavior. This behavior works like Maslow s heirarchy of needs. There are 4 states, Look For Food, Look For Mate, Run Away, Roam Around. Genes contain a priority for each state. A creature will not do a priority 2 state if the requirements for priority 1 are not satisfied. These tolerances for these requirements are also contained in the genes.- Pretty cool 3D lower level AI simulator. There is a food chain. The low creatures eat the stationary food, the high creatures eat the low creatures. Once a pair mates , the mother carries eggs with her for a while. Once a counter is reached, the eggs hatch. This counter varries with genetics. When a pair mates, the child s DNA is composed of 40 mother s genes, 40 father s and 20 random. The genes contain information that controls the creatures behavior. This behavior works like Maslow s heirarchy of needs. There are 4 states, Look For Food, Look For Mate, Run Away, Roam Around. Genes contain a priority for each state. A creature will not do a priority 2 state if the requirements for priority 1 are not satisfied. These tolerances for these requirements are also contained in the genes.
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Size: 109568 |
Author: anatolia |
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Description: 用 AS3 寫成 Away 3d 的 Demo-Away 3d with AS3 written in the Demo
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Size: 3928064 |
Author: flimulus |
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Description: 3d Engine for away 3d
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Size: 3567616 |
Author: Azhar |
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Description: 中文名:
黑莓游戏开发
作者:
卡罗尔·哈默 Carol Hamer-BlackBerry smart phones aren’t just for business. In fact, throw away that boring spreadsheet, tear up that yearly budget report—the BlackBerry is a lean, mean game-playing machine. Carol Hamer and Andrew Davison, expert software game developers, show you how to leverage the BlackBerry Java™ Development Environment (based on Java ME) to design and create fun, sophisticated game applications from role playing to dueling with light sabers. The BlackBerry: not as clumsy or as random as a blaster—an elegant device, for a more civilized age.
In this book, Carol and Andrew give you the professional techniques you need to use music, 2D and 3D graphics, maps, and game design patterns to build peer-to-peer games, role playing games, and more for the BlackBerry.
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Size: 7203840 |
Author: 袁源 |
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Description: Packt - Away 3D 3.6 Essentials 2011 RETAiL eBOOk- Packt- Away 3D 3.6 Essentials 2011 RETAiL eBOOk
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Size: 14515200 |
Author: ivorwang |
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Description: 本书详细讲述了用最新的Qt版本进行图形用户界面应用程序开发的各个方面。前5章主要涉及Qt基础知识,后两个部分主要讲解Qt的中高级编程,包括布局管理、事件处理、二维/三维图形、拖放、项视图类、容器
类、输入/输出、数据库、多钱程、网络、XML、国际化、嵌入式编程等内容。对于本书讲授的大量。4编程原理和
实践,都可以轻易将其应用于Qt4.4、Qt4.5以及后续版本的Qt程序开发过程中。
本书适合对Qt编程感兴趣的程序员以及广大计算机编程爱好者~读,也可作为相关机柏的培训I[教材。-The book is a detailed account of all aspects of the graphical user interface application development using the latest version of Qt. The first five chapters mainly related to the Qt basics, the latter two part explain the major the Qt' s senior programming, including layout management, event processing, 2D/3D graphics, drag and drop, in view class container class, input/output, database, much money away, networking, XML, international, embedded programming content. For the book taught. Programming principles and practice, can be easily applied to Qt4.4, Qt4.5 and subsequent versions of Qt application development process. The book is suitable for Qt programming of interest to programmers as well as the majority of computer programming enthusiasts to read, but also as a the related machines Cedar training I [textbooks.
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Size: 35707904 |
Author: Lin da |
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Description: MSPullToRefreshController
彩色ios下拉刷 一个很有创意的彩色下拉刷新的效果.,在上在下刷新之后.在刷新显示的时候还有彩色变化的动 AH3DPullToRefresh,下拉刷新3D-# [GoMiso s](http://gomiso.com) Pull To Refresh Library
#### Authors
Me and [Tim Lee](https://github.com/timothy1ee)
#### Pull To Refresh Demo
I ve put together a simple sample project that recreates our familiar rainbow loading in the [Miso App](http://itunes.apple.com/us/app/miso-social-tv/id352823603?mt=8).
The sample artificially creates async work by finding the next largest prime and putting the results into a regular uitableview.
#### Features
* does not steal your scrollview s delegate (intrusive), but merely observes the scrollview s contentOffset property (non-intrusive)
* allows refreshing in all 4 directions (pull down to refresh, pull up to load more?)
#### How To Use
Note that this library merely abstracts away the refresh cycle logic. It is up to the developer to use this class combined with custom views to create a complete, visually satisfactory solution.
There s only one constructor:
MSPullToRefreshController*ptrc = [[MSPullToRefreshController
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Size: 113664 |
Author: gaofengduan |
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Description: 可以简化obj,ply等三维模型,1:在VC++2008上运行oglpemsh.dsw 文件
2:选择要简化的模型,eg:huge_bunny.ply
3:选择简化
-Mesh Simplification Viewer
This program implements four different mesh simplification algorithms. After loading a mesh, the user can easily remove triangles from the mesh and the results are displayed in real time. The mesh can also be rotated and moved closer to or farther away from the viewer.
The goal of mesh simplification is to display a 3D polygonal mesh with fewer triangles while retaining the same shape. In the example above, the original cow model (upper left) is made up of over 5800 triangles. We can easily remove thousands of triangles from this mesh and still display a very similar cow model. While the 500 triangle cow is a cruder representation, this may not make a difference if the cow is far away from the viewer.
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Size: 7326720 |
Author: ZHANGJING |
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Description: GPUs have moved away from
the traditional fixed-function
3D graphics pipeline toward
a flexible general-purpose
computational engine.
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Size: 100352 |
Author: hai |
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Description: JAVA 3D 魔方源代码,喜欢的免费拿走。(JAVA 3D Rubik's cube source code, like the free to take away.)
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Size: 14336 |
Author: 王一上
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